Scouting is vital and rewarding throughout the entire game. Don't forget there's an inn outside your capital if you need a quick emergency defender!ħ. Sometimes it's even worth it to wait a turn or two, saving up money to get a nice tier 3 units or some elven longbows. This makes them a lot more afforable than you're probably used to. With the partisan specilization, you automatically get a 25% discount on all units purchased from inns. There's one inn that is really good for restocking your army. With such a large map, your reinforcements will take a while to arrive from your home cities. When fighting the large enemy cities, you'll probably want 3 stacks of units to have even odds.Ħ. This minimizes losses and lets both leaders gain xp early on. Early on it's best to keep 2 stacks each led by a hero together. Your armies will be small and possibly outnumbered. Halfling units are pretty fragile, despite the lucky trait, and autocombat tends to kill tier 1 units that might not need to die.ĥ. It can be tiresome, but in the early turns it's safer to keep both your armies grouped together and to do manual combat. Keep your early units alive by doing manual combat early. 1 large boat and 2 small boats was enough for me early to mid-game and then I built a few more later.Ĥ. If you level her up enough, she can get the awesome chain lightning with enough spell points to use it.ģ. Although she has to survive, make sure she gets in on the action. Don't forget to build walls and rabbit burrows as well.Ģ. Monster hunters and adventurers really pull their weight defending against monsters and killing nests. There's quite a few monster nests (and other things) near your starting position. Keep your cities well defended! Your cities will get attacked eventually. It is also a LARGE map! Here's some general tips to keep in mind.ġ. It forces you to play both defensively and offensively. Once I had the entire eastern 2 thirds of the map (surface and underground) the theocrat didn't bother me at all, and I just built up multiple stacks of shrines.This mission is a long and challenging one. They never actually posed a threat though, because the AI never leaves the safety of their towns. Both were tough to crack though, as by this stage the dreadnought had multiple cannons/juggernaughts/golems and the theocrat had 2 or 3 shrines. I just rebuilt them and by that point my theocrat research was up to shrine of smiting so I just got theocrat buildings at every town and started mass producing those OP as fuck shrines.Īt this stage it was just a formality building up a force to go and conquer the dreadnought city underground, and the theocrat city to the south. For some reason as soon as I got a couple tier 3 units, the dreadnought razed the other two big cities on the crater and retreated underground. Once I had a foothold I kept up production of lower tier units at a couple of my nearer towns while teching two cities to tier 3. You don't need to leave any defenders behind once the swamp is cleared out - bring all forces west. From there I was able to build up a few stacks of tier 1 and 2 units and bumrush one of the 3 main cities in the centre crater circle thing. Will share my somewhat strange experience on this map:Ĭlearing out the swamp and getting all the Goblin cities is pretty easy (if somewhat annoying due to spy drones).
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Thunder Eagle (Thunder): Gigram - Uncommon, 5. What traits do they have How do you breed them All these questions and more will be answered in this ultimate Monster Legends breeding guide.Freettle - Rare, 5 min hatching time, Immune to Energized, Weak against Dark & Water.Rockilla (Earth): Firekong - Uncommon, 5 min hatching time, Immune to Stun, Weak against Dark & Water.Pandaken - Epic, 30 second hatching time, Immune to Burning, Weak against Water.Pick two of the creatures required to create a Legendary beast. As all regular players know, there are different types of monsters in Monster Legends. It is based on collecting monsters, levelling them up, making them fight, and breeding them to get new monsters.
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